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James Dao and Andrew C. Revkin
Machines Are Filling In for Troops, NYTimes, April 16, 2002
"In the end," said Dr. Rose, the electrical engineer assessing ground vehicles, "the biggest challenge will be to design the technology so that to the fighter it becomes an invisible, almost subconscious, extension of the eyes, ears or trigger finger. That will take another generation," he said.

"Already, so many of these young soldiers grew up on video games and computers," he said. "They grew up trusting machines."

AdBusters
"Special Forces Lt. Col. Dave Grossman cites video games as the sole tactical training device that enabled one 14-year-old boy in Kentucky to hit eight of eight mobile student targets, five of which were head shots and three upper torso."

Col. Gary Walston, F-16 Wing Commander, "Jets of Desert Storm"
"The thing I find kinda interesting is that it's just like your kid's video game. You have a little joystick just like you do at your home computer. And it works through computers to those flight control surfaces. Today's fighters, including the F-117, F-16, F-18, etc are basically flying video games."

Jean Baudrillard, Translated by Francois Debrix
CTHEORY, Article 25, 95/04/19, Editors: Arthur and Marilouise Kroker
"No matter what, our consciousness is never the echo of our own reality, of an existence set in 'real time.' But rather it is its echo in 'delayed time,' the screen of the dispersion of the subject and of its identity."

Louise Wilson, Cyberwar, God, and Television, an Interview with Paul Virilio
CTHEORY, 21st October 1994
"These new technologies try to make virtual reality more powerful than actual reality, which is the true accident. The day when virtual reality becomes more powerful than reality will be the day of the big accident. Mankind never experienced such an extraordinary accident"

"The true problem with virtual reality is that orientation is no longer possible. We have lost our points of reference to orient ourselves."

Virilio, Paul. A Landscape of Events. Paris: Editions Galilee, 1996
"In making total war 'intensive' and no longer 'extensive,' postmodern man has now even managed to reduce the format of violence to its simplest expression: an image." (p 26)

Brave Teacher Stopped Gun Rampage
CNN, April 27, 2002 Posted: 2:49 PM EDT (1849 GMT)
According to Der Spiegel news magazine, Steinhauser spent much of his time playing violent computer video games. His favourite was called "Counterstrike" in which anti-terror units wearing masks battle each other to death. Steinhaeuser also wore a black mask and dark clothes to carry out his attack.

ABC to Launch Controversial War Time 'Reality' Show, February 20, 2002
LOS ANGELES(Reuters)
"The U.S. war on terrorism will soon come to prime-time television as a new ABC ``reality'' show called ``Profiles From the Front Line,'' with the help of the Pentagon and Hollywood action king Jerry Bruckheimer, the Disney-owned network said Wednesday."

Baudelaire, Fleurs du Mal
"Lost in this mean world, jostled by the crowd, I am like a weary man whose eye, looking backwards, into the depth of the years, sees nothing but disillusion and bitterness."

Stephen Hunter, Washington Post
Battle movies usually eschew history. They ignore hindsight, larger meanings, the reality of armies as social institutions, the higher interpretations of policies, the wisdom or foolishness of the elderly who have decreed such a bloodfest into existence in the first place. They just put you in the thick and fast and try to answer a single question: "What's it like?"

Walter Benjamin "Art in the Age of Mechanical Reproduction"
"Unmistakably, reproduction as offered by picture magazines and newsreels differs from the image seen by the unarmed eye. Uniqueness and permanence are as closely linked in the latter as are transitoriness and repro-ducibility in the former."

Walter Benjamin, The Arcades Project, 1938
"The bazaar is the last hangout of the fl‰neur. if in the beginning the street had become an intˇrieur for him, now this intˇrieur turned into a street, and he roamed through the labyrinth of merchandise as he had once roamed through the labyrinth of the city...The fl‰neur is someone abandoned in the crowd. in this he shares the situation of the commodity."

David Russell, Director, Three Kings
"It's like the insanity of consumer culture crashing into contemporary warfare. It's a weird combination."

"A lot of these guys haven't really seen violence but grew up in a movie culture of violence. They just want to have fun and they think guns are cool and they think shooting is cool and they didn't see action for most of the war."

Edward McDonnell, Producer, Three Kings
"Fewer and fewer people have the experience of war. We hear about it. We see it on TV."